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Hunter Hero Talent: Dark Ranger
Hunter Hero Talent: Pack Leader
Hunter Hero Talent: Sentinel
The Hunter Hero Talents tap into unique class fantasies, introducing new abilities and passives that augment the gameplay experience in The War Within. These Hero Talents become available at level 71, with all nodes fully accessible by level 80.
Hunters have three available Hero Talents: Dark Ranger, Pack Leader, and Sentinel. Each specialization has access to two of these Hero Talents, offering players two unique playstyles to choose from. Here's a brief overview of the three Hunter Hero Talents in World of Warcraft: The War Within.
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Hunter Hero Talent: Dark Ranger
The Dark Ranger Hero Talent is available for Marksmanship and Beast Mastery Hunters, specializing in shadow-empowered abilities. At the heart of this Hero Talent is the keystone ability, Black Arrow, which applies a Shadow damage-over-time (DoT) effect and has a chance to generate charges of Aimed Shot (Marksmanship) or Barbed Shot (Beast Mastery).
Using Black Arrow off cooldown is essential, as it triggers key procs and effects like Shadow Hounds, Death Shade, and Withering Fire for Hunters to play around. Talents like Shadow Lash further enhance Black Arrow, creating powerful single-target burst windows during those procs.
While Dark Ranger excels in single-target damage, it struggles in AoE situations and lacks efficiency when switching targets. It does, however, possess a very strong defensive node in Smoke Screen, which is highly valuable for surviving significant damage spikes, particularly in Mythic+ content.
Dark Ranger | |
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Keystone Node | |
Black Arrow [30 sec cooldown] | Fire a Black Arrow into your target, dealing (720% of Attack power) Shadow damage over 18 sec. Each time Black Arrow deals damage, you have a 10% chance to generate a charge of [Marksmanship: Aimed Shot / Beast Mastery: Barbed Shot] and reduce its (Aimed Shot) cast time by 50%. |
First Row | |
Overshadow | [Marksmanship] Aimed Shot and Rapid Fire deal 20% increased damage. [Beast Mastery] Barbed Shot and Kill Command deal 20% increased damage. |
Shadow Hounds | Each time Black Arrow deals damage, you have a 10% chance to manifest a Dark Hound to charge to your target and deal Shadow damage. |
Death Shade | When you apply Black Arrow to a target, you gain the [Marksmanship: Deathblow / Beast Mastery: Hunter's Prey] effect. |
Second Row | |
[Choice Node] Dark Empowerment | [Choice Node] Grave Reaper |
When Black Arrow resets the cooldown of an ability, gain 15 Focus. | When a target affected by Black Arrow dies, the cooldown of Black Arrow is reduced by 12 sec. |
[Choice Node] Embrace the Shadows | [Choice Node] Smoke Screen |
You heal for 15% of all Shadow damage dealt by you or your pets. | Exhilaration grants you 3 sec of Survival of the Fittest. Survival of the Fittest activates Exhilaration at 50% effectiveness. |
Dark Chains | Disengage will chain the closest target to the ground, causing them to move 40% slower until they move 8 yards away. |
Third Row | |
Shadow Lash | When [Marksmanship: Trueshot / Beast Mastery: Call of the Wild] is active, Black Arrow deals damage 50% faster. |
Shadow Surge | When Multi-Shot hits a target affected by Black Arrow, a burst of Shadow energy erupts, dealing moderate Shadow damage to all enemies near the target. This can only occur once every 6 sec. |
[Choice Node] Darkness Calls | [Choice Node] Shadow Erasure |
All Shadow damage you and your pets deal is increased by 10%. | Kill Shot has a 15% chance to generate a charge of [Marksmanship: Aimed Shot / Beast Mastery: Barbed Shot] when used on a target affected by Black Arrow. |
Capstone Node | |
Withering Fire | When Black Arrow resets the cooldown of [Marksmanship: Aimed Shot / Beast Mastery: Barbed Shot], a barrage of dark arrows will strike your target for Shadow damage and increase the damage you and your pets deal by 10% for 6 sec. |
Hunter Hero Talent: Pack Leader
The Pack Leader Hero Talent is shared by Beast Mastery and Survival Hunters, emphasizing the bond between the Hunter and their pets. This Hero Talent focuses on empowering Kill Command through the keystone node, Vicious Hunt, and its companion node, Pack Coordination.
While many of the interactions are passive, the Hunter’s pets' basic attacks are integral to the Pack Leader gameplay, triggering procs and buffs like Howl of the Pack, Wild Attacks, and Frenzied Tear. These abilities not only enhance the pets' damage output but also boost the Hunter's critical strike damage and increase Kill Command availability.
In contrast to Dark Ranger, Pack Leader thrives in AoE situations, making it ideal for multi-target encounters. However, it struggles in single-target scenarios and lacks strong defensive nodes, making the Hunters more vulnerable to high bursts of damage.
Pack Leader | |
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Keystone Node | |
Vicious Hunt | Kill Command prepares you to viciously attack in coordination with your pet, dealing an additional (200% of Attack power) Physical damage with your next Kill Command. |
First Row | |
Pack Coordination | Attacking with Vicious Hunt instructs your pet to strike with their Basic Attack along side your next [Beast Mastery: Barbed Shot / Survival: Raptor Strike]. |
Howl of the Pack | Your pet's Basic Attack critical strikes increase your critical strike damage by 5% for 8 sec stacking up to 3 times. |
Wild Attacks | Every third pet Basic Attack is a guaranteed critical strike, with damage further increased by critical strike chance. |
Second Row | |
Den Recovery | Aspect of the Turtle, Survival of the Fittest, and Mend Pet heal the target for 20% of maximum health over 4 sec. Duration increased by 1 sec when healing a target under 50% maximum health. |
[Choice Node] Tireless Hunt | [Choice Node] Cornered Prey |
Aspect of the Cheetah now increases movement speed by 15% for another 8 sec. | Disengage increases the range of all your attacks by 5 yds for 5 sec. |
Frenzied Tear | Your pet's Basic Attack has a 20% chance to reset the cooldown and cause Kill Command to strike a second time for 30% of normal damage. |
Third Row | |
[Choice Node] Scattered Prey | [Choice Node] Covering Fire |
[Beast Mastery: Multi-Shot / Survival: Butchery] increases the damage of your next [Beast Mastery: Multi-Shot / Survival: Butchery] by 25%. | [Beast Mastery] Kill Command increases the duration of Beast Cleave by 1 sec. [Survival] Wildfire Bomb reduces the cooldown of Butchery by 2 sec. |
Cull the Herd | Kill Shot deals an additional [Beast Mastery: 30% / Survival: 60%] damage over 6 sec and increases the bleed damage you and your pet deal to the target by 25%. |
[Choice Node] Furious Assault | [Choice Node] Beast of Opportunity |
Consuming Frenzied Tear has a 50% chance to [Beast Mastery: reset the cooldown of Barbed Shot / Survival: reduce the cost of your next Raptor Strike by 100%] and deal 30% more damage. | [Beast Mastery: Bestial Wrath / Survival: Coordinated Assault] calls on the pack, summoning a pet from your stable for 6 sec. |
Capstone Node | |
Pack Assault | Vicious Hunt and Pack Coordination now stack and apply twice, and are always active during [Beast Mastery: Call of the Wild / Survival: Coordinated Assault]. |
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Hunter Hero Talent: Sentinel
The Sentinel Hero Talent harnesses the power of nature to deal Arcane damage and summon mystical owls to the battlefield. This Hero Talent tree is available for Survival and Marksmanship Hunters, focusing on the application of the Sentinel debuff from its keystone node, which deals Arcane damage.
The Sentinel debuff is applied by chance through attacks, with the application frequency boosted by talents such as Extrapolated Shots and Release and Reload. The debuff also allows Hunters to perform great AoE damage through Symphonic Arsenal and Lunar Storm. It is essential for players to pay attention to their usage of Wildfire (Survival) or Rapid Fire (Marksmanship) so that Lunar Storm doesn't land while the target is moving away, which leads to a huge damage loss.
Unlike the other two Hero Talents, Sentinel excels in both single-target and AoE situations, benefiting from the interactions with its debuff. Additionally, it provides a very strong defensive node with Don't Look Back, granting an absorb shield that can reach up to 10% of the Hunter’s max health.
Sentinel | |
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Keystone Node | |
Sentinel | Your attacks have a chance to apply Sentinel on the target, stacking up to 10 times. While Sentinel stacks are higher than 3, applying Sentinel has a chance to trigger an implosion, causing a stack to be consumed on the target every sec to deal (78.3% of Attack power) Arcane damage. |
First Row | |
Don't Look Back | Each time Sentinel deals damage to an enemy you gain an absorb shield equal to 1% of your maximum health, up to 10%. |
Extrapolated Shots | When you apply Sentinel to a target not affected by Sentinel, you apply 1 additional stack. |
Sentinel Precision | [Survival] Raptor Strike, Mongoose Bite and Wildfire Bomb deal 10% increased damage. [Marksmanship] Aimed Shot and Rapid Fire deal 5% increased damage. |
Second Row | |
Release and Reload | When you apply Sentinel on a target, you have a 15% chance to apply a second stack. |
[Choice Node] Catch Out | [Choice Node] Sideline |
When a target affected by Sentinel deals damage to you, they are rooted for 3 sec. May only occur every 1 min per target. | When Sentinel starts dealing damage, the target is snared by 40% for 3 sec. |
Invigorating Pulse | Each time Sentinel deals damage to an enemy it has an up to 15% chance to generate 5 focus. Chances decrease with each additional Sentinel currently imploding applied to enemies. |
Third Row | |
[Choice Node] Sentinel Watch | [Choice Node] Eyes Closed |
Whenever a Sentinel deals damage, the cooldown of [Survival: Coordinated Assault / Marksmanship: Trueshot] is reduced by 1 sec, up to 15 sec. | For 8 sec after activating [Survival: Coordinated Assault / Marksmanship: Trueshot], all abilities are guaranteed to apply Sentinel. |
Symphonic Arsenal | Multi-Shot and Butchery (Survival) discharge arcane energy from all targets affected by your Sentinel, dealing X Arcane damage to up to 5 targets within 8 yds of your Sentinel targets. |
[Choice Node] Overwatch | [Choice Node] Crescent Steel |
All Sentinel debuffs implode when a target affected by more than 3 stacks of your Sentinel falls below 20% health. | Targets you damage below 20% health gain a stack of Sentinel every 3 sec. |
Capstone Node | |
Lunar Storm | Every 15 sec your next [Survival: Wildfire Bomb / Marksmanship: Rapid Fire] summons a celestial owl that conjures a 10 yd radius Lunar Storm at the target's location for 8 sec. A random enemy affected by Sentinel within your Lunar Storm gets struck for (75% of Attack power) Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec. |
World of Warcraft: The War Within
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In this opening chapter of The Worldsoul Saga, you’ll journey through never-before-seen subterranean worlds filled with hidden wonders and lurking perils, down to the dark depths of the Nerubian empire, where the inscrutable Harbinger of the Void has gathered her arachnid forces to bring Azeroth to its knees.
- Franchise
- Warcraft
- Base Game
- World of Warcraft
- Platform(s)
- PC
- Released
- August 26, 2024
- Developer(s)
- Blizzard
- Publisher(s)
- Blizzard
- Genre
- MMORPG